Melee Weapons...

Weapon Diff Damage
Str Min
Conceal Notes
           
2x4 6 Strength+1 Bashing  1 T with nail additional + 1
Bagh Nakh 6 Strength+1 Lethal  1 p May use brawl or melee (see shuko)
Balisong 6 Strength+1 Lethal  1 P  
Baseball Bat 6 Strength+2 Bashing  2 N  
Baton 6 Strength+1 Bashing  1 J  
Battle Axe 6 Strength+3 Lethal  2 N 2-handed
Battle Pick 6 Strength+1 Lethal  1 T  
Bayonet 6 Strength+1 Lethal  1 J 1 yard range when mounted on gun
Bokken 6 Strength+1 Bashing  1 T  
Bottle 6 Strength+0 Bashing  1 J Breaks after 1 blow
Brass Knuckles 6 Strength+1 Bashing  1 P Uses brawl
Broken Bottle 6 Strength+0 Lethal  1 P Breaks after 3 blows
Broadsword 6 Strength+3 Lethal  2 T  
Bundi 6 Strength+2 Lethal  1 J  
Butterfly Sword 6 Strength+1 Lethal  1 J  
Car Antena 6 Strength+1 Bashing  1 P  
Cestus 6 Strength+1 Lethal  1 J  
Chain 6 Strength+2 Bashing  1 J Can grapple at +1 diff, 2 yard range
Chainsaw 6 Strength+4 Lethal  2 N 2-handed, Damage yourself on a botch
Chair 6 Strength+1 Bashing  2 N Breaks after 3 blows
Cinqueda 6 Strength+1 Lethal  1 T  
Claymore 6 Strength+4 Lethal  4 N 2-handed
Club(small) 6 Strength+1 Bashing  1 T  
Crowbar 6 Strength+2 Bashing  2 T  
Dagger 6 Strength+1 Lethal  1 J  
Falchion 6 Strength+2 Lethal  2 T  
Flail 6 Strength+2 Lethal  2 T  
Garotte 6 Strength+1/+3 Lethal  1 P 2-handed, +1 for cloth/+3 for wire
Gim 6 Strength+2 Lethal  1 T  
Grand Klaive 6 Strength+3 Lethal  3 T  
Hakaar/Hunga-Munga 6 Strength+3 Lethal  3 T  
Hand Axe 6 Strength+2 Lethal  2 J  
Hatchet 6 Strength+2 Lethal  2 J  
Hook Sword 6 Strength+2 Lethal  2 N  
Industrial Drill 6 Strength+3 Lethal  2 N Damage yourself on a botch
Jackhammer 6 Strength+4 Lethal  2 N 2-handed, Damage yourself on a botch
Kama 6 Strength+1 Lethal  1 J  
Kampilan 6 Strength+2 Lethal  2 J  
Katana 6 Strength+2 Lethal  2 T  
Katar 6 Strength+2 Lethal  1 J  
Klaive 6 Strength+1 Lethal  1 J  
Knife 6 Strength+1 Lethal  1 P/J Str+0 for knifes not designed for combat
Kris 6 Strength+1 Lethal  1 J/T  
Kukri (Small) 6 Strength+2 Lethal  1 J  
Kukri (Large) 6 Strength+3 Lethal  2 N  
Kusari 6 Strength+1 Lethal  1 T Can grapple at +1 diff, 3 yard range
Kusarigama 6 Strength+1 Lethal  1 T Can grapple at +1 diff, 3 yard range
Lance 6 Strength+3 Lethal  3 N 3 yard range
Longsword 6 Strength+3 Lethal  2 T  
Macauitl (Small) 6 Strength+2 Lethal  2 J Breaks on a botch
Macauitl (Large) 6 Strength+3 Lethal  3 N 2-handed, Breaks on a botch
Mace 6 Strength+2 Bashing  2 T  
Machete 6 Strength+2 Lethal  1 J  
Manriki-Gusari 6 Strength+1 Lethal  1 T Can grapple at +1 diff, 2 yard range
Meteor Hammer 6 Strength+2 Bashing  2 T  
Monk's Spade 6 Strength+2 Lethal  2 N  
Morningstar 6 Strength+2 Lethal  2 T  
Ninja-to 6 Strength+1 Lethal  1 J -1 difficulty to climbing
No-Dachi 6 Strength+4 Lethal  4 N 2-handed
Nunchaku 6 Strength+1 Bashing  1 J  
Oriental Polearms 6 Strength+2 Lethal  2 N 2-handed, 3 yard range
Polearms 6 Strength+2 Lethal  2 N 2-handed, 3 yard range
Pool Cue 6 Strength+1 Bashing  1 N Breaks after 2 blows
Punch Knife 6 Strength+1 Lethal  1 P  
Rapier 6 Strength+2 Lethal  1 T  
Razor 6 Strength-1 Lethal  1 P  
Saber 6 Strength+2 Lethal  1 T  
Sai 6 Strength+1 Bashing  1 J  
Sap 6 Strength+1 Bashing  1 P/J  
Scimitar 6 Strength+2 Lethal  2 T  
Shikome-Zue 6 Strength+1 Bash/Lethal  1 N 2-handed, 1 yard range
Shinai 6 Strength+1 Bashing  1 N  
Short Sword 6 Strength+2 Lethal  1 J  
Shuko/Ashikos 6 Strength+1 Lethal  1 P +2 to climb (see bagh-nagh)
Sledge Hammer 6 Strength+3 Bashing  3    
Spear 6 Strength+2 Lethal  2 N 2-handed, 2 yard range
Staff 6 Strength+1-3 Bashing  1-3 N 2-handed, 1 yard range
Steel-toed Boots - Strength+2 Bashing  1 N/A Adds 1 to kick damage
Stake 6 Strength+1 Lethal  1 J  
Steel Whip 6 Strength+1 Lethal  1 J 2 yard range, can be used to grapple
Stilleto 6 Strength+1 Lethal  1 J halves opponent's armor rating
Switchblade 6 Strength+1 Lethal  1 P  
Sword Cane 6 Strength+2 Lethal  1 T  
Tanto 6 Strength+1 Lethal  1 J  
Three-Section Staff 6 Strength+2 Bashing  1 T 2-handed, 2 yard range
Tomahawk 6 Strength+2 Lethal  1 J  
Tonfa 6 Strength+1 Bashing  1 J  
Two-Handed Sword 6 Strength+4 Lethal  4 N 2-handed
Urumi 6 Strength+2  2 J  
Wakizashi 6 Strength+2 Lethal  1 J  
War Hammer 6 Strength+2 Lethal  2 T  
Whip 6 Strength+1 Bashing  1 J 5 yard range, can not penetrate armor, can grapple at +1 diff
Wind-Fire Wheels 6 Strength+2 Lethal  1 T Can disarm with Dex+Brawl (diff 8)
Wrench 6 Strength+1 Bashing  1 T