Weapon |
Diff |
Damage |
Str
Min
|
Conceal |
Notes |
|
|
|
|
|
|
2x4 |
6 |
Strength+1
Bashing |
1 |
T |
with
nail additional + 1 |
Bagh
Nakh |
6 |
Strength+1
Lethal |
1 |
p |
May
use brawl or melee (see shuko) |
Balisong |
6 |
Strength+1
Lethal |
1 |
P |
|
Baseball
Bat |
6 |
Strength+2
Bashing |
2 |
N |
|
Baton |
6 |
Strength+1
Bashing |
1 |
J |
|
Battle
Axe |
6 |
Strength+3
Lethal |
2 |
N |
2-handed |
Battle
Pick |
6 |
Strength+1
Lethal |
1 |
T |
|
Bayonet |
6 |
Strength+1
Lethal |
1 |
J |
1
yard range when mounted on gun |
Bokken |
6 |
Strength+1
Bashing |
1 |
T |
|
Bottle |
6 |
Strength+0
Bashing |
1 |
J |
Breaks
after 1 blow |
Brass
Knuckles |
6 |
Strength+1
Bashing |
1 |
P |
Uses
brawl |
Broken
Bottle |
6 |
Strength+0
Lethal |
1 |
P |
Breaks
after 3 blows |
Broadsword |
6 |
Strength+3
Lethal |
2 |
T |
|
Bundi |
6 |
Strength+2
Lethal |
1 |
J |
|
Butterfly
Sword |
6 |
Strength+1
Lethal |
1 |
J |
|
Car
Antena |
6 |
Strength+1
Bashing |
1 |
P |
|
Cestus |
6 |
Strength+1
Lethal |
1 |
J |
|
Chain |
6 |
Strength+2
Bashing |
1 |
J |
Can
grapple at +1 diff, 2 yard range |
Chainsaw |
6 |
Strength+4
Lethal |
2 |
N |
2-handed,
Damage yourself on a botch |
Chair |
6 |
Strength+1
Bashing |
2 |
N |
Breaks
after 3 blows |
Cinqueda |
6 |
Strength+1
Lethal |
1 |
T |
|
Claymore |
6 |
Strength+4
Lethal |
4 |
N |
2-handed |
Club(small) |
6 |
Strength+1
Bashing |
1 |
T |
|
Crowbar |
6 |
Strength+2
Bashing |
2 |
T |
|
Dagger |
6 |
Strength+1
Lethal |
1 |
J |
|
Falchion |
6 |
Strength+2
Lethal |
2 |
T |
|
Flail |
6 |
Strength+2
Lethal |
2 |
T |
|
Garotte |
6 |
Strength+1/+3
Lethal |
1 |
P |
2-handed,
+1 for cloth/+3 for wire |
Gim |
6 |
Strength+2
Lethal |
1 |
T |
|
Grand
Klaive |
6 |
Strength+3
Lethal |
3 |
T |
|
Hakaar/Hunga-Munga |
6 |
Strength+3
Lethal |
3 |
T |
|
Hand
Axe |
6 |
Strength+2
Lethal |
2 |
J |
|
Hatchet |
6 |
Strength+2
Lethal |
2 |
J |
|
Hook
Sword |
6 |
Strength+2
Lethal |
2 |
N |
|
Industrial
Drill |
6 |
Strength+3
Lethal |
2 |
N |
Damage
yourself on a botch |
Jackhammer |
6 |
Strength+4
Lethal |
2 |
N |
2-handed,
Damage yourself on a botch |
Kama |
6 |
Strength+1
Lethal |
1 |
J |
|
Kampilan |
6 |
Strength+2
Lethal |
2 |
J |
|
Katana |
6 |
Strength+2
Lethal |
2 |
T |
|
Katar |
6 |
Strength+2
Lethal |
1 |
J |
|
Klaive |
6 |
Strength+1
Lethal |
1 |
J |
|
Knife |
6 |
Strength+1
Lethal |
1 |
P/J |
Str+0
for knifes not designed for combat |
Kris |
6 |
Strength+1
Lethal |
1 |
J/T |
|
Kukri
(Small) |
6 |
Strength+2
Lethal |
1 |
J |
|
Kukri
(Large) |
6 |
Strength+3
Lethal |
2 |
N |
|
Kusari |
6 |
Strength+1
Lethal |
1 |
T |
Can
grapple at +1 diff, 3 yard range |
Kusarigama |
6 |
Strength+1
Lethal |
1 |
T |
Can
grapple at +1 diff, 3 yard range |
Lance |
6 |
Strength+3
Lethal |
3 |
N |
3
yard range |
Longsword |
6 |
Strength+3
Lethal |
2 |
T |
|
Macauitl
(Small) |
6 |
Strength+2
Lethal |
2 |
J |
Breaks
on a botch |
Macauitl
(Large) |
6 |
Strength+3
Lethal |
3 |
N |
2-handed,
Breaks on a botch |
Mace |
6 |
Strength+2
Bashing |
2 |
T |
|
Machete |
6 |
Strength+2
Lethal |
1 |
J |
|
Manriki-Gusari |
6 |
Strength+1
Lethal |
1 |
T |
Can
grapple at +1 diff, 2 yard range |
Meteor
Hammer |
6 |
Strength+2
Bashing |
2 |
T |
|
Monk's
Spade |
6 |
Strength+2
Lethal |
2 |
N |
|
Morningstar |
6 |
Strength+2
Lethal |
2 |
T |
|
Ninja-to |
6 |
Strength+1
Lethal |
1 |
J |
-1
difficulty to climbing |
No-Dachi |
6 |
Strength+4
Lethal |
4 |
N |
2-handed |
Nunchaku |
6 |
Strength+1
Bashing |
1 |
J |
|
Oriental
Polearms |
6 |
Strength+2
Lethal |
2 |
N |
2-handed,
3 yard range |
Polearms |
6 |
Strength+2
Lethal |
2 |
N |
2-handed,
3 yard range |
Pool
Cue |
6 |
Strength+1
Bashing |
1 |
N |
Breaks
after 2 blows |
Punch
Knife |
6 |
Strength+1
Lethal |
1 |
P |
|
Rapier |
6 |
Strength+2
Lethal |
1 |
T |
|
Razor |
6 |
Strength-1
Lethal |
1 |
P |
|
Saber |
6 |
Strength+2
Lethal |
1 |
T |
|
Sai |
6 |
Strength+1
Bashing |
1 |
J |
|
Sap |
6 |
Strength+1
Bashing |
1 |
P/J |
|
Scimitar |
6 |
Strength+2
Lethal |
2 |
T |
|
Shikome-Zue |
6 |
Strength+1
Bash/Lethal |
1 |
N |
2-handed,
1 yard range |
Shinai |
6 |
Strength+1
Bashing |
1 |
N |
|
Short
Sword |
6 |
Strength+2
Lethal |
1 |
J |
|
Shuko/Ashikos |
6 |
Strength+1
Lethal |
1 |
P |
+2
to climb (see bagh-nagh) |
Sledge
Hammer |
6 |
Strength+3
Bashing |
3 |
|
|
Spear |
6 |
Strength+2
Lethal |
2 |
N |
2-handed,
2 yard range |
Staff |
6 |
Strength+1-3
Bashing |
1-3 |
N |
2-handed,
1 yard range |
Steel-toed
Boots |
- |
Strength+2
Bashing |
1 |
N/A |
Adds
1 to kick damage |
Stake |
6 |
Strength+1
Lethal |
1 |
J |
|
Steel
Whip |
6 |
Strength+1
Lethal |
1 |
J |
2
yard range, can be used to grapple |
Stilleto |
6 |
Strength+1
Lethal |
1 |
J |
halves
opponent's armor rating |
Switchblade |
6 |
Strength+1
Lethal |
1 |
P |
|
Sword
Cane |
6 |
Strength+2
Lethal |
1 |
T |
|
Tanto |
6 |
Strength+1
Lethal |
1 |
J |
|
Three-Section
Staff |
6 |
Strength+2
Bashing |
1 |
T |
2-handed,
2 yard range |
Tomahawk |
6 |
Strength+2
Lethal |
1 |
J |
|
Tonfa |
6 |
Strength+1
Bashing |
1 |
J |
|
Two-Handed
Sword |
6 |
Strength+4
Lethal |
4 |
N |
2-handed |
Urumi |
6 |
Strength+2 |
2 |
J |
|
Wakizashi |
6 |
Strength+2
Lethal |
1 |
J |
|
War
Hammer |
6 |
Strength+2
Lethal |
2 |
T |
|
Whip |
6 |
Strength+1
Bashing |
1 |
J |
5
yard range, can not penetrate armor, can grapple at +1 diff |
Wind-Fire
Wheels |
6 |
Strength+2
Lethal |
1 |
T |
Can
disarm with Dex+Brawl (diff 8) |
Wrench |
6 |
Strength+1
Bashing |
1 |
T |
|