I've been playing a Malk for about a year now, and been and ST for an online VtM game for longer. its been a hard road but I hope I have gained some wisdom (though I may just be deluding myself). Below is a list of things I've compiled, tips and tricks for improving your RP experience. Disclaimer: this reflects my opinions only, feel free to disregard everything I say here.

 

Creating a Malkavian

Try not to load up on flaws. Its a cheap and easy way to get freebies at character generation, but in the long run, you pay for it. Remember, XP can be used to buy anything, but flaws are forever. Tip: IF your ST allows it, add flaws for free if you want to play them. The joy of playing a Malkavian is their flexibility. They are insane, after all. So maybe for the first month of play, you have this weird thing about being repelled by crosses. But the next time you play, its gone. When other characters wonder, just say "oh, I'm over that". Works well to confuse people, they think they've figured out a weakness, but they really havent. This only works if you didn't actually get freebies at character creation for your pseudo-flaws.

Don't put all your freebies in a single discipline. These types of characters tend to be not well rounded, and you end up only having one "schtick" which quickly grows boring. Less is more.

When choosing a derangement, check out some online sources, the derangements offered in the books are fine, but there is so much more you can play. Take the time to do a little research. My character has a rare behavioral disorder called Schizotypal Personality Disorder, found it on a psychology site. Go ahead, look it up.

Some Net resources on Mental Health

Mental Health Net
Internet Mental Health

Playing a Malkavian

Remember, your character *has* a derangement. Your character is not *a* derangement. Too often malk characters tend to be so over the top with wackiness it makes RP with others nearly impossible. If your character has survived her post-embrace days, then her behavior probably can assimilate when need be. Jibbering idiots either don't survive or get stuck in the tank with the other Gnawed.

Be annoying in subtle ways, but not too annoying. Malks aren't that great at defending themselves, sucks when a Brujah knocks you into torpor with their mighty fist of rage. One of my personal favorites is to misinterpet what people say.

Don't play silly pranks constantly. A good Prank is one that is well thought out and has a clear purpose related to the target. A 5-star prank is one that affects the target and the target doesn't even know he's been gakked. Check out my Prank Files for some of my special accomplishments

Always make lots or predictions. Doesn't matter if only 10 percent of them ever actually happen. But this follows a trick of the psychic hotlines. So-called Psychics appear to have the ability because they say so many things, the person listening tends to remember the things that the "psychic" got right, and forget the others. So, if some of your predictions actually come true, then everyone thinks you're some kind of Seer. This works especially well if you have Insight or Oracular Ability.

Malkavian Quotes

"Insanity on the other hand is an intellectual pattern. It may have biological causes but it has no physical or biological reality. No scientific instrument can be produced in court to show who is insane and who is sane. There's nothing about insanity that conforms to any scientific law of the universe. The scientific laws of the universe are invented by sanity. There's no way by which sanity, using the instruments of its own creation, can measure that which is outside of itself and its creations. Insanity isn't an "object" of observation. It's an alteration of observation itself. There is no such thing as a "disease" of patterns of intellect. There's only heresy. And that's what insanity really is." (Pirsig, 1991)

 

No excellent soul is exempt from a mixture of madness. ~ Aristotle

The great proof of madness is the disproportion of one's designs to one's means. ~ Napoleon Bonaparte

Show me a sane man, and I will cure him for you. ~Carl Jung

Though this be madness, yet there is method in't. ~Polonius, Shakespeare's Hamlet

For a while the reveries provided an outlet for his imagination; they were a satisfactory hint of the unreality of reality, a promise that the rock of the world was founded securly on a fairy's wing. ~The Great Gatsby by F. Scott Fitxgerald

And ye shall know the truth and the truth shall make you mad. ~Aldous Huxley

Isn't sanity just a one-trick pony anyway? I mean, all you get is that one trick--rational thinking--but when you're good and crazy, well, the sky's the limit! ~The Tick

The toughest time...in anyone's life...is when you have to kill a loved one just because they're the devil. ~Emo Phillips

We are all agreed that your theory is crazy. The question which divides us is whether it is crazy enough to have a chance of being correct. My own feeling is that it is not crazy enough. ~Niels Bohr

You say 'Sit down, you're rocking the boat!'; I say 'Are you afraid of getting wet?' ~niebert

 

Inspiring Links on the Nature of Insanity

The Sanctuary --"Curing Sane People Since 1999", Nice site about the nature of madness, very cool writings.

The Kook's Museum --Definitely a mind numbing trip into some of the weirdest: a "vast cornucopia of forgotten, discredited and extreme ideas, with all due consideration to social and cultural context. "

Malkavian Madness Network Webring -- I sort of put this here because I felt I had to, but mind you I have never actually found a site on this webring that was worth a shit, maybe you'll have better luck.

Jim Rose Circus Sideshow -- Freakshow, love it!

 

Index

Who's Who in St. Louis
Directions to Asylum
Classified Information

St Louis Information
Jubilee's Stories
Malkavian Roleplaying Resources
Jubilee's Entrance Page