Secondaries...

Secondary Talents: Carousing, Diplomacy, Fortune-Telling, Grace, Haggling, Instruction, Interrogation, Intrigue, Intuition, Malkavian Time, Masquerade, Mimicry, Negotiation, Panhandling, Public Speaking, Scrounging, Search, Seduction, Scan, Sense Deception, Style, Swimming, Throwing, Ventriloquism.

Secondary Skills:
Acrobatics, Animal Training, Archery, Artillery, Artistic Expression, Blacksmith, Boat Handling, Brewing/Distilling, Blind Fighting, Blood Preparation, Bribery, Camoflage, Carpentry, Climbing, Cooking Dancing, Debate, Demolitions, Disguise, Escapology, Falconry, Fast-Draw, Fast-Talk, Fire Dancing, First Aid, Fishing, Forgery, Gambling, Game Playing, Gunsmithing, Heavy Weapons, Herbalism, Hunting, Hypnotism, Jeweler, Journalism, Leatherworking, Lockpicking, Lip Reading, Mechanical Repair, Meditation, Parachuting, Photography, Pickpocket, Pilot, Poetic Expression, Police Procedure, Pottery, Psychoanalysys, Ride, Scuba, Singing, Skiing, Speed Reading, Slight of Hand, Torture, Tracking.

Secondary Knowledges:
Accounting, Alchemy, Anthropology, Archeology, Architecture, Area Knowledge, Art History, Astrology, Astronomy, Biology, Black Hand Lore, Bureaucracy, Camarilla Lore, Chemistry, City Secrets, Clan Knowledge, Computer Hacking, Criminology, Cryptography, Demonology, Economics, Electronics, Engineering, Enigmas, Faerie Lore, Foresnsics, Geology, Heraldry, History, Kindred Lore, Koldunism, Literature, Lupine Lore, Mage Lore, Metallurgy, Meteorology, Military Science, Mummy Lore, Naturalist, Philosophy, Physics, Psychology, Research, Sabbat Lore, Sewer Lore, Spirit Lore, Thanatology, Theology, Toxicology, Underworld Lore, Wraith Lore, Wyrm Lore.


Black = half normal cost
Blue = Full cost but Half normal cost if it is your sect/subsect/clan/race/etc.
Red = Full Cost


Half-Cost Secondaries: Cost one freebie a peice. The Initial Ability points count double. 2 XP for the first level in a Half-Cost Secondary Ability, and 1 times the Current Score in XP to raise the ability.