Secondary
Talents:
Carousing, Diplomacy,
Fortune-Telling, Grace, Haggling, Instruction,
Interrogation, Intrigue, Intuition, Malkavian
Time, Masquerade, Mimicry,
Negotiation, Panhandling, Public Speaking, Scrounging, Search,
Seduction, Scan, Sense Deception,
Style, Swimming, Throwing, Ventriloquism.
Secondary Skills:
Acrobatics, Animal
Training, Archery, Artillery, Artistic Expression, Blacksmith,
Boat Handling, Brewing/Distilling, Blind
Fighting, Blood Preparation, Bribery, Camoflage, Carpentry,
Climbing, Cooking Dancing, Debate, Demolitions,
Disguise, Escapology, Falconry, Fast-Draw,
Fast-Talk, Fire Dancing, First Aid,
Fishing, Forgery, Gambling, Game Playing, Gunsmithing, Heavy Weapons,
Herbalism, Hunting, Hypnotism,
Jeweler, Journalism, Leatherworking, Lockpicking, Lip
Reading, Mechanical Repair, Meditation,
Parachuting, Photography, Pickpocket, Pilot, Poetic Expression,
Police Procedure, Pottery, Psychoanalysys, Ride, Scuba, Singing,
Skiing, Speed Reading, Slight of Hand, Torture, Tracking.
Secondary Knowledges:
Accounting, Alchemy, Anthropology, Archeology, Architecture, Area
Knowledge, Art History, Astrology, Astronomy, Biology, Black
Hand Lore, Bureaucracy, Camarilla
Lore, Chemistry, City Secrets,
Clan Knowledge, Computer Hacking,
Criminology, Cryptography, Demonology,
Economics, Electronics, Engineering, Enigmas, Faerie
Lore, Foresnsics, Geology, Heraldry, History, Kindred
Lore, Koldunism, Literature,
Lupine Lore, Mage
Lore, Metallurgy, Meteorology, Military Science, Mummy
Lore, Naturalist, Philosophy, Physics, Psychology, Research,
Sabbat Lore, Sewer
Lore, Spirit Lore, Thanatology,
Theology, Toxicology, Underworld Lore,
Wraith Lore, Wyrm
Lore.
Black = half normal cost
Blue = Full cost but Half normal cost if
it is your sect/subsect/clan/race/etc.
Red
= Full Cost
Half-Cost
Secondaries:
Cost one freebie a peice. The Initial Ability points count double.
2 XP for the first level in a Half-Cost Secondary Ability, and
1 times the Current Score in XP to raise the ability.