|
Insight
(background)
The occassional odd feeling
 Intuitive
 
Visionary
   Uncanny
    You
see more of the Jyhad's movements than anone but the Ancients themselves
Most of the time,
insight is vague, or the visions are obscure and symbolic, Insight should
not be used as a magic answer machine. The most successful Insight refers
to Antediluvians through symbol and metaphor. What's more, insight reveals
only information about plots and conflicts driven by vampires. This
doesn't necessarily involve the lead-up to Gehenna.
The spontaneous
dreams, hunches, and visions occur at the storyteller's discretion.
The Storyteller can use spontaneous Insight to feed information to the
character and lead her into trouble (or away from it).
Someone may deliberately
try to provoke a hunch or vision about a person or situation. This usually
provides less detailed information and may well fail completely. (Player
rolls one die per point of background, diff 8).
Group insight: A
group of seers may try for a deliberate Insight together in order to
get more information. In this case each seer makes and Insight roll
(diff 8) and the sccesses are pooled. All participants must spend a
willpower point. Group insight should be somewhat ritualistic, malkavians
that want to attempt to gain information in this method should develop
a "ritual" to pool their visions, the ritual aspect is up
to the creativity of the participants. Some examples are: ouja board
readings, sacrificing and meditation. Players should use their imagination,
and its important to remember this "ritual" is not the same
as rituals performed by thaumaturgists.
Insight Shock: If
a group insight results in 6 or more successes, all the participants
must make a willpower roll with the number of Insight successes as the
difficulty. If the willpower roll is failed, the seer enters involuntary
torpor.
Auspex and Demenation
can be combined with Insight to gain further information. For example,
a particularly intense reading from Spirit's Touch may result in a spontaneous
insight. Eyes of Chaos is particularly suited to insight, for each success
on Eyes of Chaos, the difficulty for insight drops by one (or vice versa)
Documentation:
The following exerpts are Insight visions (both spontaneous and forced)
given to Malkavian players. Note the heavy symbolism and metaphors used
in the visions. You probably won't be able to understand the meaning of
these visions, because they relate to the ongoing chronicle of Diablerie.
Mercy
2/26/03
There's a dark doorway, so very dark that there's no telling
what's beyond the door. The front of it has a dim light, and a halo of
a human figure is in the door, standing on precipice of the abyss. And
the drum beat echoes, growing louder and louder until the vision scape
seems to shudder and bend: Super bon bon. Move a-side and let the man
go... let the man go thru. Four overly large men walk from the darkened
doorway, who knows where they come from. They're proportions are normal,
and they're dressed distinctly in Victorian era clothing, gentlemanly,
but in dream proportions they seem large, like stretched. There's a shift
in the setting, no transition, but as dreams so often do, its a natural
thing. The Stretched Men are in a circle, with a small dark haired female
in the center, she looks childlike compared to their extreme dream proportions.
Her head is bowed in subjugation, the stretched men seem to loom larger,
casting shadows over the girl. She casts a sideways glance as the shadows
loom, something sparkly there in the light of that sideswept glance. Scene
morph, the shadows continue to loom and quake at the figure in the center
circle, except she isn't really there, you can see her circling the Stretched
Men, at every point behind them, she clinks finger symbols together, as
if to mark each from behind, they never even notice, so intent they are
on the subjugation of her shadow twin. Its at that point, where you see
a mouse that looks strangely humanoid, like a cartoon mouse. It watches,
one paw held out holding a locket made of melted plastic around what seems
to be a lock of hair, it swings widdershins.
|