Breaking and entering
consists of two rolls, one reflecting scoping the place and one for entering it

1. roll perception + security diff 6,
3 successes or more means the following roll is diff 6
2 successes means diff 7
1 success means diff 8
0 successes mean diff 9
botch means you fail to see some crucial alarm and any attempt to break in will get you busted

2. roll dex and security diff varies (see above)

fail and you cannot bypass whatever security is at the place
botch and you set off alarms

 

You should always contact and ST to moderate a scene that involves the breaking an entering of a PCs haven or car (property)