Perils of Diablerie (VtM, revised)

For those of you that think diablerie is the fast track to a lower generation, be advised of certain consequences, besides the obvious lowering of humanity, you also win these prizes:

1. Black veins in your aura, this stain lasts a minimum of one year

2. A kind of eerie presence that is noticeable by vampires of high humanity. A character that comes into contct with a diablerist makes a Perception roll, diff of 12 - the sensing vampire's humanity rating, to notice that something about the diablerist just doesn't feel right. Followers of alternate pths of morality generally fail to notice the unusual sensation, as they are no longer attuned to their emotions in the same way.

3. Followers of Humanity that practice Amaranth will lose a minimum of one humanity, and particularly heinous acts may require a humanity roll, that could result in additional humanity losses.