.gif)
|
The
Masquerade |
Thou
shalt not reveal thy true nature to those not of the Blood.
Doing such shall renounce thy claims of Blood.
The
First, and many would argue, most important Tradition,
which forbids a vampire to reveal their true nature
to outsiders. To do so risks the destruction of all
vampires. The Elders remember the Inquisition, and the
terror-filled nights. This Tradition is sometimes stretched
to allow revealing one's nature to other entities who
are not mortals.
|
|
The
Domain |
Thy
domain is thine own concern. All others owe thee respect
while in it. None may challenge thy word while in thy
domain.
The
Second Tradition. In days long gone, every vampire would
claim territory, taking it as their exclusive hunting
ground, and dictating what could or could not occur
there. But in the modern age, only the strongest vampires
do so. The Prince of the city refers to this tradition
to legitimize her claim to rule.
|
|
The
Progeny |
Thou
shall only Sire another with the permission of thine
Elder. If thou createst another without thine Elder's
leave, both thou and thy Progeny shall be slain.
The
Third Tradition. It states that a vampire must obtain
permission from her Elder before she embraces a mortal,
thereby creating another vampire. Before the modern
age, the term 'Elder' was interpreted to mean her
Sire, but now it is considered to refer to the Prince
of the city she resides in. Usually, the penalty for
violating this tradition is the death of both Sire
and Childe.
|
|
The
Accounting |
Those
thou create are thine own children. Until thy Progeny
shall be Released, thou shall command them in all
things. Their sins are thine to endure.
The
Fourth Tradition. It states that a vampire is accountable
for the actions of a Vampire she creates until the
latter is deemed to be mature enough be be admitted
into vampiric society. Until then, the Childe has
no rights, and is under her Sire's protection, or
may be destroyed at her discretion.
|
|
Hospitality |
Honor
one another's domain. When thou comest to a foreign
city, thou shall present thyself to the one who ruleth
there. Without the word of acceptance, thou art nothing.
The
Fifth Tradition. A vampire must honour another's Domain.
And so, when a vampire is newly arrived in a city,
their presence must be acknowleged by the Prince or
Seneschal. If the vampire is not acknowledged, she
is not technically part of the Camarilla, and not
protected by any of its laws.
|
|
Destruction |
Thou
art forbidden to destroy another of thy kind. The
right of destruction belongeth only to thine Elder.
Only the Eldest among thee shall call the Blood Hunt.
The
Sixth and Final Traditon. In the past only a vampire's
Sire had the right of destruction, but in the modern
era the Princes has claimed it for themselves, and
in the modern cities only a Prince has the power of
life and death.
|
|
|

Pax
Vampirica
A
Prince may declare parts of their domain Elysium. Such locations
are subject to Pax Vampirica. No violence of any kind may
take place in an Elysium, and no art may be destroyed. Pax
Vampirica is punishable by Lextalionis
|
|
|
|

 |
Camarilla
of St. Louis
The Camarilla
is the strongest group in the city of St. Louis. In order
to survive in the World of Darkness, it is important that
a sect member understand the rules of the game. Whether you
choose to have your character follow those rules is up to
you. (There is a name for people who don't follow the Camarilla
rules -- Anarchs)
Many characters
get into trouble right off the bat, because they fail to understand
the heirarchal system that the Camarilla operates on. These
pages are here to help you understand the structure of the
Camarilla.
Keep in
mind, the
Camarilla is not the "good guys" compared to the
Sabbat. As far as backstabbing and treachery goes, they can
be pretty nasty. It is an elitist nepotistic group, who oftentimes
won't give a fig about your character or its continued existence
within the system. Your ability to "play the game"
is reflected in your status and even in your long term survivability.
|
Status
"Status
(in the Camarilla) is the central focus of many Kindred's
existence." In fact, it is the central pillar
that holds up the Hierarchy of the Camarilla. Status is how
the Camarilla elders maintain control over the Camarilla.
It is the primary tool that the elders wield over the anarchs
and each other. This is an elder's most guarded privilege.
Status is crucial among the kindred of the Camarilla, and
the anarchs' lack of respect for it creates much of the friction
between them and the elders.Respecting
Status is difficult to do, but that is the point, you are
not supposed to like it. The Elders have all the power
(both authority and physical) and not everyone agrees on how
that power is applied.
Status
In The Game
Status
is noted on your character sheet and represents your standing
within Camarilla society. You can start a character with
a maximum of Status 2. Status is put in your character's
description (the !desc command) and represents the ability
at which you may utilize or enforce your Status. Changes
in Status, either upward or downward, reflects on your status.
Status can be given, or taken by the ST's based on general
play,or circulating rumors. And before you cry foul about
circulating rumors, remember that the camarilla system is
NOT fair. Harpies can make or break a reputation.
Here
are some ways your status can be raised:
…
You have performed a major service for the Camarilla
(killed sabbat, protected the Prince)
… You have made yourself well known to the Cainites
in the city (elysium regular)
… You have
achieved a position within the Camarilla (primogen, keeper,
sheriff)
…
You have provided resources or aid to the Camarilla
… You
have shown good etiquette
…
You
have imparted wisdom and knowledge about the camarilla to
others (lores)
… You
have assisted other Kindred with introductions or getting
settled.
… You have been shown favor by those of high status
(prince, primogen)
Here
are some ways your status can be lowered:
…
You have argued with elders, failure to defer to your
betters
… You have expressed a lack of knowledge about the
Camarilla
… You have shown a lack of etiquette in elysium
… You have failed to cooperate with elders
… You have badmouthed or disrespected those of status
… Your childer or ghouls have misbehaved.
… You have exercised "bad judgement"
… You have broken the Masquerade or "bent"
other Traditions
… You have failed to honor a boon.

|

|
Independents
By
definition, "independent" refers to an invididual that
belongs to a clan that is not afffiliated with the Camarilla - Giovanni,
Setite, Samedi. How the Camarilla deals with independents varies
from city to city and often is based on the ruling body's percerptions
(and biases) toward that clan. Giovanni are generally left alone
due to a Treaty between the Clan and the Camarilla. Others may need
to work out a deal with the Prince of a city in order to remain,
or just stay under the radar of the Prince and her cronies.
A very important distinction to note here is that an independent
is a member of a clan that is not part of the Camarilla. When an
individual of an affiliated clan (Brujah, Ventrue, Nosferatu, Toreador,
Malkavian) decides to remove themselves from the Camarilla, that
does not mean they are independent. Depending on the nature and
the philosophy of the individual in question, removal from the Camarilla
structure can mean a few things. One: if its just the politics and
the political structure that's driving them from the central camarila
structure, they are effectively anarchs (and still part of the Camarilla).
If they are totally against the camarilla and its ideals and abandoning
their clan, then they're anti-tribu. If they just want to be left
alone and want no part of any kindred society, then they are autarkis.
It's also important to note that if an individual is in a city and
interacting with Kindred and playing the politics game, they're
not autarkis. There really is no such thing as an "independent
malkavian".
|

The
Lextalionis
Also
known as the bloodhunt, it is the punishment for high crimes in the camarilla.
A bloodhunt can be called for kin-slaying, diablerie, wide-scale breach
of the masquerade, or any behavior that is deemed a threat to the masquerade
or the safety of the kindred within the city. A blood hunt can only be
called by the Prince and is formally declared in Elysium, with primogen
and others present to carry the news to other Kindred in the city. All
kindred of the city are expected to participate in the hunt, giving aid
to the hunted is grounds for having a blood hunt called on yourself. Hunts
should not be called lightly, any prince that calls the hunt does so with
full knowledge that her actions may come under scrutiny. A prince that
calls to many hunts or it is found that hunts are called without cause
may find himself saddled with a justicar "observer" or in worst
cases, he may even be deposed and replaced.
On some
occassions, high ranking camarilla (such as primogen) outright refuse
a Prince's call for a Hunt. If the general populace is swayed in this
direction, the Prince's reign is effectively over. Some wily elders use
the Hunt to get rid of Princes, by forcing their hands in calling a Hunt
that will not be supported by the masses. Of course, a Prince "deposed"
in this manner may try to hold on through sheer will and force, it is
unlikely to last, and he may in fact become the target of a bloodhunt
declared by his successor.

Prestation
The art of giving
and granting favors - Boons
The world of vampires
has a currency just like any other, but vampires are not generally that
impressed with cold hard cash. They deal in something a bit more complicated,
boons.
A boon is like a debt. You do someone a favor, and if they acknowledge
that you helped them out, they now owe you a boon. Sounds pretty simple,
but nothing in the world of darkness is ever simple when you take everything
into account.
Also understand that a boon isnt owed just when you take it upon
yourself to declare it. If someone saves your existence by choice, and
others see him do so, if you dont acknowledge the boon, the court
may destroy you. If a vampire becomes known as untrustworthy or an oath
breaker, the harpies may allow others to ignore their debt to him later.
(And it becomes very hard to trade in boons in any event.)
One thing to remember is that boons must be paid off because the social
order demands it. If a Prince doesnt enforce boons, then the people
who owe him boons might not have to pay him off, and he isnt
going to tolerate that.
Boons fall into three
categories: minor, major, and life boons. A simple request made in Elysium
could very well be interpreted in the sense of boons. Failing to honor
a boon can result in a drop in status.
Boons can also be
traded like currency, you may have originally been indebted to Bob, the
Brujah, Bob may trade that debt to someone else in order to pay off his
own. In any case it can get very difficult to keep track of. Generally,
harpies will keep track of boons, and they have a special knack for listening
and marking favors asked and granted. Sometimes younger kindred do not
even realize when they've accidentally placed themselves into the debt
of another.
|
 |
Related
Links |
|
Justicars |
|
Brujah:
Jaroslav Pascek
Malkavian: Maris Streck
Nosferatu: Cock Robin
Toreador: Madame Guil
Tremere: Anastasz di Zagreb
Ventrue: Lucinde..
|
|
|
Influential
Kindred - St Louis |
Prince:
Arkady Filitov, Clan Gangrel
Seneschal:
Ren Several, Clan Tremere
Primogen
Toreador:
Mel Duchesne
Ventrue: Elena Hawkley
Brujah : Jayson Rilux
Nosferatu: Sam Smith
Malkavian:
Sheriff:
Trog (Clan Nosferatu)
Scourge
: ?
Keeper
of Elysium ?
Harpies:
Marlo
Chase
Cecily Gainesborough
Vincent Creed
Warren Hunt
|
|
|

Role-playing a Character without Camarilla Status
Not all vampires
feel this way about Status. They are known as Anarchs. There
are certainly some benefits to ignoring Status, not the least of
which is gaining the respect and admiration of the Anarchs. The
Anarchs choose to survive by their wits and strength.
Once declared
an Anarch, you are free game for the Scourge and Sheriff. The Prince
will offer you no support, no mercy and will not mind
if you disappear.You declared that you didn't "have'ta
listen to those fucking stupid elders and their stupid fucking status
crap", remember? Why should they listen to you?
For more informatiion on the anarch philosophy, see The
Anarch Source.
|
|